
Shooting down untransformed object makes sure it will never transform. You can shoot it down and it will revert to untransformed state. Your projectiles try to hit monsters.Īfter coming close to item/decoration, it will transform - grow legs and (most times) arms, and start to run. Sounds from transform.aif by harpoyume ()Ĭartoon balloon deflate.wav by elektroproleter ()ĭon Carroll - Yakety Axe midi arrangementĮverything runs. Compatibility with anything else is not guaranteed.Įverything else (titlepic and credit artwork, also testing) - FartBlaster Changed graphics may result in weird looking running things though. Coop works too, deathmatch does not work well (see bugs).Ĭompatibility with other mods: compatible only if maps/graphics/sounds are changed. Source ports: any based on ZDoom 2.8.1, including GZDoom 1.9.1/2.1.1+, Zandronum 3+ (does not work online with latest beta 161030-2038). "Run For It!" is a DooM gameplay mod, it adds legs and ability to run to a lot of objects that never asked for this. * General stuff * (also sorry for my bad English) * Where to get the file that this text file describes * Reasonable manner, but not in any way that suggests the licensor endorses you To the license, and indicate if changes were made. If you do so, you must give appropriate credit, provide a link
YAKETY AXE MIDI FILE FREE
You are free to copy and redistribute the material in any medium or format Īnd remix, transform, and build upon the material for any purpose, evenĬommercially.

This work is licensed under the Creative Commons Attribution 4.0

Advanced engine needed : ZDoom 2.8.1+, GZDoom 1.9.1/2.1.1+, Zandronum 3+ĭescription : A gameplay mod, it adds legs and ability to run toĪ lot of objects that never asked for this.Īdditional Credits to : FartBlaster - artwork (also testing),ĭon Carroll - Yakety Axe midi arrangement,Įditor(s) used : Slade 3, Notepad++, Paint.Net, Audacity, Reaper,
